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Configuration reference for the AXIOM-EMU MuOnline Season 6 server suite
Configuration reference for every file shipped with an AXIOM-EMU server installation. Audience: server admins running compiled binaries + config templates.
Server Suite
Four services make up the AXIOM-EMU server. Each ships with its own config files; each has a section here.
Shared Game Content
One folder shared by every GameServer instance: items, monsters, events, skills, plugins, shops, quests.
Two Config Roots for GameServer
GameServer reads from two distinct locations:
GameServer/Data/
Per-server identity. One copy per running GameServer instance
The 6 GameServerInfo - *.dat files
Data/ at release root
Shared game content. One copy per installation, read by every GameServer on it
Items, monsters, events, skills, plugins, shops, quests, messages
Multi-server deployments get one GameServer/Data/ per instance (different ServerCode, ServerPort, LicenseKey) and share the single root-level Data/ folder.
Reading Order for New Admins
GameServer Overview - server topology, startup order, dependencies
Common.dat - server identity, ports, rates, PK, guild rules (this is where most admin work happens)
ConnectServer ServerList.xml - which servers appear to the client
JoinServer Overview - account auth flow
Data Overview - everything under the shared
Data/rootSection-specific pages as needed (items, monsters, events)
Key Concepts
Rate scales vary. Some keys are percentages (0-100), some are out of 10000 for fine granularity, some are raw multipliers. Each page states the scale for every value. Check before assuming.
Account Level tiers. Many keys end in _AL0, _AL1, _AL2, _AL3. These map to VIP tiers read from the account. See Common.dat Account Level. Keep all four equal when VIP is disabled.
Plugins can shadow .dat keys. Some systems have both a legacy .dat config and a newer plugin XML. When the plugin is loaded, it wins and the .dat values are ignored. Affected: chaos mix recipes, /reset and /mreset commands, /post. Each affected page has a "Which Keys Actually Apply" section explaining the precedence.
Most edits require a server restart. A few plugins support hot reload, but defaults assume restart. Each page notes its reload behavior.
Getting Help
Check the specific page for Common Issues at the bottom
Verify cross-file dependencies listed on each page
Check the GameServer log for validation errors at startup
Contact AXIOM-EMU support with the affected config section and log excerpt
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