For the complete documentation index, see llms.txt. This page is also available as Markdown.

Event

Per-event schedule, rewards, spawns, and stage data

One .dat file per scheduled event. Each file defines its own schedule, rewards, monster spawns, and stage progression. High-level enable flags live in GameServerInfo - Event.dat; this folder holds the detailed content each event needs to run.

File Location

Data/Event/

Every file loaded once at GameServer startup. Changes require a restart.

File Format

All event files use the same section-based text format:

<section_id>
//<column comments>
<row data>
<row data>
end

<next_section_id>
//<column comments>
<row data>
end
  • Sections are numbered starting from 0 (or sometimes comment-labeled)

  • Each section begins with its ID on its own line

  • Column header lines start with //

  • Data rows follow, whitespace-delimited (tabs or spaces both fine)

  • Each section ends with end on its own line

A wildcard * in a time column means "any". For example, * * * * 0 0 0 means every year, month, day, and weekday, at 00:00:00.

Event Index

Event
File
Enable flag

BloodCastle.dat

Event.dat BloodCastleEvent

BonusManager.dat

Event.dat BonusManagerSwitch

CastleDeepEvent.dat

Event.dat CastleDeepEvent

MuCastleData.dat

Common.dat EnableCastleSiege + Event.dat CastleSiegeEvent

ChaosCastle.dat

Event.dat ChaosCastleEvent

Crywolf.dat

Event.dat CrywolfEvent

DevilSquare.dat

Event.dat DevilSquareEvent

DoubleGoer.dat

Event.dat DoubleGoerEvent

IllusionTemple.dat

Event.dat IllusionTempleEvent

ImperialGuardian.dat

Event.dat ImperialGuardianEvent

Invasions/*.xml (one file per invasion)

Event.dat InvasionManagerSwitch

Kanturu.dat

Event.dat KanturuEvent

MossMerchant.dat

Event.dat MossMerchantEvent

Raklion.dat

Event.dat RaklionEvent

ReiDoMu.dat

Event.dat ReiDoMUEvent

Common Sections Across Events

  • Time block - sections using the 7-column year/month/day/DoW/hour/minute/second format for scheduling

  • WarningTime / NotifyTime / EventTime / CloseTime - how long the pre-event warning, entry window, main run, and cleanup last (minutes)

  • Level / Reward tables - per-tier experience, zen, item rewards indexed by event level

  • Monster spawn blocks - per-stage monster class, count, and coordinates

Individual event pages below document each file's full section layout.

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