Message.xml
Server message strings for events, commands, and system notifications
Defines the server's indexed message strings. The server looks up a string by numeric index; the calling code formats and sends it. The strings may contain printf-style %d and %s placeholders that the calling code substitutes before sending.
File Location
Data/Message.xmlLoaded at GameServer startup. /reload common (or reload.common in the Server Manager) reloads it without a restart.
Configuration Structure
<MessageList>
<Message Index="0" Text="Blood Castle will close in %d minute(s)"/>
<Message Index="1" Text="Blood Castle closed"/>
<!-- More messages... -->
</MessageList>Message Element
Each message is defined with an index and text content.
Index
int
Required
Unique message identifier. The shipped file covers 0-880
Text
string
Required
Message text. Stored in a 128-byte buffer (127 usable characters plus null terminator). Supports %d (number) and %s (string) placeholders
Important Behavior
Message Categories
Event Messages (0-11, 16-20, 144-211, etc.)
Event-related announcements and status updates.
0-11
Blood Castle
16-20
Chaos Castle
144-149
Devil Square
176-184
Illusion Temple
192-211
Invasions
304-306
Double Goer
320-325
Incubator (Selupan)
336-343
Kanturu
352-356
Castle Deep
368-415
Crywolf Fortress
416-426
Castle Siege
Account & Permission Messages (32-35, 64-69, 248-251)
Account level indicators and permission errors.
32-35
Account level names (Free/Bronze/Silver/Gold)
64-69
Generic permission/requirement errors
248-251
Account level display with expiration
Command Messages (70-135)
Command execution responses and errors.
70-74
/add (stat points)
75-78
/pkclear
79-80
/money
81-84
/change (evolution)
85-88
/ware (warehouse)
89-95
/reset
96-113
GM commands
114-117
Auto point/reset toggles
118-125
/mreset (master reset)
126-134
Reset rate limits
Duel System (160-175)
Player versus player duel messages.
Guild Messages (432-443)
Guild management and alliance notifications.
Castle Siege (448-469)
Life Stone summoning and soldier recruitment.
System Messages (480-498)
Server shutdown warnings, anti-cheat, and game state changes.
480
Server closed
481-489
Shutdown timers
482
Duplicated item warning
485-486
Self Defense state
Custom Features (500-880)
Server-specific custom features and events.
500-511
King of MU event
602-628
Marriage system
630-659
Character management
660-726
Custom events (Veloz, Quiz, Tag, etc.)
730-768
Economy (WC/WP/GP)
769-798
PvP and attack commands
799-824
DeathMatch event
825-834
Team vs Team event
863-880
Guild vs Guild event
Examples
No placeholders - string is sent as-is by the calling code.
The caller formats the string with the minutes-left value before sending, producing "Blood Castle will close in 5 minute(s)".
The caller formats with both strings before sending, producing e.g. "System: Message text".
The caller formats with the reset count before sending, producing "You reset successfully, and now have 10 resets".
Cross-File Dependencies
Monster-spoken chat lines
CustomDeathMessage.txt provides its own string table and does not use Message.xml
Command responses
Triggered by commands defined in Command.xml / Command.dat
Item-related notices
Item names referenced in messages come from Item.xml
Common Issues
Last updated