For the complete documentation index, see llms.txt. This page is also available as Markdown.

Command.dat

Chat command costs, cooldowns, per-tier limits, and per-period caps

Configures every server chat command: who can use it, how much it costs, daily/weekly/monthly caps, and what side effects apply.

File Location

GameServer/Data/GameServerInfo - Command.dat

All keys under [GameServerInfo]. Changes require a GameServer restart.

Many keys use _AL0-3 suffixes for per-VIP-tier values. See Account Level in Common.dat for the tier mapping.

Two-File Setup: Command.dat + Command.xml

A chat command only works if both files agree on it:

File
Defines

Shared Data/Command.xml

Each command's slash name, per-tier Enable, Money, MinLevel, MaxLevel, MinReset, MaxReset, optional WC/WP/GP cost, and the GameMaster authority level required to invoke it

GameServer/Data/GameServerInfo - Command.dat

The numeric tunables documented on this page (caps, per-period limits, bonus point formulas, broadcast templates)

The GM-level gate for every command lives in Command.xml's GameMaster= attribute, not in this file. Commands commented out in Command.xml (for example /reset, /mreset) are registered only by their plugin equivalents - the legacy keys here apply only when the matching plugin is absent. /post is fully owned by the PostCommand plugin and has no native Command.xml entry. See GameMaster.xml for the account/character to GM-level mapping.

Plugin-Owned Commands

/reset, /mreset, /mr, /grandreset, /gr and the NPC reset menu are owned by the ResetSystem plugin (Data/Plugins/Characters/ResetSystem.xml). All legacy CommandReset* / CommandMasterReset* / CommandAddPointAutoEnable_* keys have been removed from this file — edit the plugin XML for costs, level gates, caps, and reward formulas.

/post is owned exclusively by the PostCommand plugin (Data/Plugins/Social/PostCommand.xml).

Change Command (/change)

Switch active character without re-logging.

Key
Default
Effect

CommandChangeLimit_AL0-3

2 each

Changes allowed per session per tier

Warehouse Command (/ware)

Open another warehouse slot without visiting a merchant.

Key
Default
Effect

CommandOpenWareOnlySafeZone

1

1 restricts /ware to safe zones

Marry Command (/marry)

Key
Type
Default
Effect

CommandMarryLevel

int

150

Minimum level to marry

CommandMarryCost

zen

350

Zen cost per marriage

CommandMarryNoticeDelay

seconds

60

Delay between marriage proposal broadcasts

CommandMarryMinTime

seconds

604800

Minimum marriage duration before divorce (604800 = 7 days)

CommandMarryOnlyGM

0 or 1

0

1 restricts /marry to GMs performing the ceremony; 0 lets players self-marry

Change Class Command (/changeclass)

Each toggle allows changing TO that target class.

Key
Default
Allows target class

CommandChangeClassToDW

1

Dark Wizard

CommandChangeClassToDK

1

Dark Knight

CommandChangeClassToELF

1

Fairy Elf

CommandChangeClassToMG

1

Magic Gladiator

CommandChangeClassToDL

1

Dark Lord

CommandChangeClassToSU

1

Summoner

CommandChangeClassToRF

1

Rage Fighter

Set to 0 to block changing into that class.

Reward Command (/reward)

GM command granting a currency to one player. Types 1-10 map to different currencies or items; the shipped template only fills Cash, Gold, and PcPoint in types 1-3 but the engine supports up to 10.

Key
Type
Default
Effect

CommandRewardMaxType

int

3

Max type index accepted by the command. Values above this are rejected. Raise to enable types 4-10

CommandRewardMaxValue

int

100

Max amount per single use

CommandRewardType1Text ... CommandRewardType10Text

string

shipped for types 1-3; empty for 4-10

Broadcast template per type. Shipped defaults use %s (GM name), %s (target name), %d (amount). Define additional types to unlock them

RewardAll Command (/rewardall)

Same as /reward but grants to every online player.

Key
Type
Default
Effect

CommandRewardAllMaxType

int

3

Max type index; raise to enable types 4-10

CommandRewardAllMaxValue

int

100

Max amount per use

CommandRewardAllType1Text ... CommandRewardAllType10Text

string

shipped for types 1-3

Broadcast templates per type. Placeholders: %s (GM name), %d (amount)

Rename Command (/rename) - Premium

Key
Type
Default
Effect

CommandRenameDelay_AL0-3

seconds

60 each

Cooldown between uses

CommandRenameNeedTicket

0 or 1

0

1 requires a consumable rename ticket item in inventory

Gift Command (/presente)

Drops an item from the dedicated Gift event bag.

Key
Type
Default
Effect

CommandGiftLimit

int

5

Maximum uses tracked per character. Counter resets on GameServer restart

The item pool comes from the Gift entry in the shared Data/EventItemBagManager.xml. Edit that file to change what gifts drop.

Help Command (/ajuda)

Spawns a set of monsters around the caller (help against stuck quests or blocked paths).

Key
Type
Default
Effect

CommandHelpMonsterIndex

int

151

Monster index to spawn

CommandHelpMonsterAmount

int

3

Number spawned. Recommended maximum 5

Bloc Command (/bloc)

Block/unblock incoming messages at the account or character level.

Key
Default
Effect

CommandBlocAccShowMessage

1

1 shows a system message when a bloc is applied at account level

CommandBlocCharShowMessage

1

1 shows the same at character level

Cross-File Dependencies

Setting here
Related in

Every command listed above

Requires a matching <Command> entry in shared Data/Command.xml. The XML controls the slash name, per-tier Enable/cost, and the GameMaster authority level required to invoke it

GM-only commands (/marry ceremony mode, /reward, /rewardall, /gmmove, /gmpost, /track, /trace, /disconnect, /fireworks, /make, /skin, /setmoney, /notice, /hide, /setvip, /reload, /banchar, /banacc, /spot, /setcoin, /dropbag and event-start helpers)

Account/character to GM-level mapping in shared Data/Util/GameMaster.xml

CommandGiftLimit

Gift drop pool defined in shared Data/EventItemBagManager.xml + a matching EventItemBag/*.xml

CommandRenameNeedTicket

Ticket item index comes from the shared Data/Item/Item.xml rename ticket entry

CommandChangeClassTo*

Additional class-availability gates in Common.dat Create Character Settings

Common Issues

  • /marry fails for two players on the same account - one-account-one-marriage is enforced at the character level; check CommandMarryMinTime and the existing marriage row

  • /reward broadcast shows literal %s - text string missing both format specifiers; leave %s ... %d ... in the template

  • /changeclass lets players switch into an advanced class for free - check Common.dat <CLASS>CreateLevel_AL* and <CLASS>CreateReset_AL*; the Create gate still applies

  • /presente drops nothing - the Gift entry in EventItemBagManager.xml is missing or points to an empty bag

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