AllowableIpList.txt
Whitelist of GameServer IP addresses permitted to connect to JoinServer
Last updated
Whitelist of GameServer IP addresses permitted to connect to JoinServer
JoinServer rejects every incoming GameServer connection whose remote IP is not in this file. The check runs at socket accept time via a condition callback, before any bytes are read and before authentication.
JoinServer/AllowableIpList.txtLoaded once at startup, after the TCP listen socket is up and the UDP heartbeat target has been resolved. Changes require a JoinServer restart.
0
"127.0.0.1"
"10.0.0.5"
"10.0.0.6"
endFirst line: section number 0
Middle lines: one IPv4 address per line, double-quoted
Last line: the literal token end
Rules:
IPv4 only
Exact string match against the dotted-quad form of the connecting socket's remote address; no CIDR, no wildcards, no hostnames
Whitespace and blank lines between entries are ignored
// starts a line comment and is skipped to end of line
The file is parsed as a script, not line-by-line; keep the 0 and end markers
Only section 0 is scanned for addresses; any other section number is silently skipped
A missing, empty, or malformed file results in an empty whitelist, which blocks every GameServer
Addresses are compared to the remote IP as seen by the OS. Behind NAT, list the public IP that reaches JoinServer, not the private one the GameServer binds to
127.0.0.1 allows only loopback connections from the same host; it does not cover any LAN IP
Duplicate entries are silently collapsed into a single whitelist slot
No wildcard support; every GameServer needs its own line
The parser enforces a one-second wall-clock limit on the whole file; oversized or malformed files will abort loading with an error box and leave the whitelist empty
GameServer connects and instantly drops - the IP JoinServer sees is not the one in the file. Check what the OS reports on the JoinServer host, not what the GameServer thinks its IP is
All GameServers rejected after restart - file saved without the end line, or the 0 header is missing
Works on one host, fails on another - NAT or a proxy changed the source IP; add the translated address
JoinServer.ini - port, database, and license configuration
DataServer AllowableIpList.txt - identical format, separate file, GameServer IPs that may reach DataServer
Last updated
0
"127.0.0.1"
end0
"10.0.0.5"
"10.0.0.6"
"10.0.0.7"
end