# AxiomEMU Docs

## Files Configurations

- [Home](https://axiomemu.gitbook.io/docs/readme.md): Configuration reference for the AXIOM-EMU MuOnline Season 6 server suite
- [Launching Your Server](https://axiomemu.gitbook.io/docs/guides/launch-server.md): Step-by-step setup for a fresh AXIOM-EMU server install on a Windows host.
- [Applying Updates](https://axiomemu.gitbook.io/docs/guides/applying-updates.md): How to install a hotfix or update bundle on an existing AXIOM-EMU server.
- [Demo Server](https://axiomemu.gitbook.io/docs/guides/demo-server.md): Public AXIOM-EMU demo server - how to connect, what to test, and the chat commands available to every player for trying out the emulator.
- [Remote Host for Manifest Generator](https://axiomemu.gitbook.io/docs/guides/manifest-remote-host.md): Configure OpenSSH on a remote Windows host so AxiomEditor can upload client patches via SFTP.
- [Overview](https://axiomemu.gitbook.io/docs/gameserver/gameserver.md): GameServer runs game logic and holds the per-server identity configuration
- [Common.dat](https://axiomemu.gitbook.io/docs/gameserver/common-dat.md): Server identity, network endpoints, rates, PK, trade, and every core gameplay toggle
- [Character.dat](https://axiomemu.gitbook.io/docs/gameserver/character-dat.md): Per-class damage, defense, recovery, skill formula constants, and PvP multipliers
- [Command.dat](https://axiomemu.gitbook.io/docs/gameserver/command-dat.md): Chat command costs, cooldowns, per-tier limits, and per-period caps
- [Event.dat](https://axiomemu.gitbook.io/docs/gameserver/event-dat.md): Enable flags and high-level tunables for every scheduled event
- [Skill.dat](https://axiomemu.gitbook.io/docs/gameserver/skill-dat.md): Numerical parameters for buff and utility skills (duration, strength, per-class scaling)
- [Custom.dat](https://axiomemu.gitbook.io/docs/gameserver/custom-dat.md): Chaos mix announcements, custom attack (MuHelper), death messages, guild warehouse access, shop confirmations
- [Overview](https://axiomemu.gitbook.io/docs/data/data.md): Shared game content loaded by every GameServer instance
- [Data Overlays](https://axiomemu.gitbook.io/docs/data/overlays.md): Run multiple worlds from one GameServer binary without duplicating config files using the data overlay system
- [Game Data Sync](https://axiomemu.gitbook.io/docs/data/game-data-sync.md): How the server pushes config to the client at login, and why that matters for admin workflow
- [Command.xml](https://axiomemu.gitbook.io/docs/data/command-xml.md): Per-command registry of every chat command the server accepts, with per-tier gates
- [Effect.xml](https://axiomemu.gitbook.io/docs/data/effect.md): Defines buff and debuff effects with their properties, durations, and stat modifiers
- [MapManager.xml](https://axiomemu.gitbook.io/docs/data/mapmanager.md): Per-map rules for PK, drops, experience, MuHelper, and feature toggles
- [MapServerInfo.xml](https://axiomemu.gitbook.io/docs/data/mapserverinfo.md): Which GameServer instance owns which maps in a multi-server deployment
- [Message.xml](https://axiomemu.gitbook.io/docs/data/message.md): Server message strings for events, commands, and system notifications
- [EventItemBag](https://axiomemu.gitbook.io/docs/data/eventitembag.md): Event Item Bag system for defining loot tables with weighted drops, item options, and nested bag references
- [Shop System](https://axiomemu.gitbook.io/docs/data/shop.md): Configure NPC shops with custom items, pricing, and options
- [CashShop.xml](https://axiomemu.gitbook.io/docs/data/cashshop.md): Cash shop categories, packages, products, and promotional banners
- [DefaultClassInfo.txt](https://axiomemu.gitbook.io/docs/data/defaultclassinfo.md): Per-class base stats, starting HP/MP, and per-level HP/MP curves
- [CustomDeathMessage.txt](https://axiomemu.gitbook.io/docs/data/customdeathmessage.md): Themed per-monster taunts shown to the victim in chat when that monster kills a player
- [Event](https://axiomemu.gitbook.io/docs/data/event.md): Per-event schedule, rewards, spawns, and stage data
- [BloodCastle.dat](https://axiomemu.gitbook.io/docs/data/event/bloodcastle.md): Blood Castle schedule, rewards, and per-level difficulty tables
- [BonusManager.dat](https://axiomemu.gitbook.io/docs/data/event/bonusmanager.md): Scheduled server-wide rate bonuses (XP, drop, jewels) activated on calendar dates
- [CastleDeepEvent.dat](https://axiomemu.gitbook.io/docs/data/event/castledeep.md): Castle Deep (Loren Deep) event schedule, spawn groups, and monster placements
- [ChaosCastle.dat](https://axiomemu.gitbook.io/docs/data/event/chaoscastle.md): Chaos Castle timing, schedule, experience tables, and coin rewards
- [Crywolf.dat](https://axiomemu.gitbook.io/docs/data/event/crywolf.md): Crywolf event schedule, occupation state machine, AI groups, and MVP scoring
- [DevilSquare.dat](https://axiomemu.gitbook.io/docs/data/event/devilsquare.md): Devil Square schedule, per-tier rank-based XP/money reward tables, and coin rewards
- [DoubleGoer.dat](https://axiomemu.gitbook.io/docs/data/event/doublegoer.md): Double Goer difficulty scaling per level band and party size
- [IllusionTemple.dat](https://axiomemu.gitbook.io/docs/data/event/illusiontemple.md): Illusion Temple schedule, tier XP, and coin rewards
- [ImperialGuardian.dat](https://axiomemu.gitbook.io/docs/data/event/imperialguardian.md): Imperial Guardian event timing, AI units, and per-index monster stat scaling
- [Invasions](https://axiomemu.gitbook.io/docs/data/event/invasionmanager.md): Scheduled monster invasions (Skeleton King, Red Dragon, Golden, White Wizard, seasonal events, etc.)
- [Kanturu.dat](https://axiomemu.gitbook.io/docs/data/event/kanturu.md): Kanturu multi-stage event (Standby, Battle of Maya, Battle of Nightmare, Tower of Refinement)
- [MossMerchant.dat](https://axiomemu.gitbook.io/docs/data/event/mossmerchant.md): Moss Merchant roaming gamble NPC schedule and item gamble pool
- [MuCastleData.dat](https://axiomemu.gitbook.io/docs/data/event/mucastledata.md): Castle Siege cycle length, state schedule, and NPC placements
- [Raklion.dat](https://axiomemu.gitbook.io/docs/data/event/raklion.md): Raklion timing, boss egg mechanics, and Selupan pattern transitions
- [ReiDoMu.dat](https://axiomemu.gitbook.io/docs/data/event/reidomu.md): Rei do MU (King of MU) weekly timing and per-role rewards
- [HackPacketCheck.txt](https://axiomemu.gitbook.io/docs/data/hackpacketcheck.md): Per-opcode packet rate limiting and encryption requirements
- [Item Configuration](https://axiomemu.gitbook.io/docs/data/item.md): Item configuration controls drop rates, options, and special effects
- [ItemOptionRate](https://axiomemu.gitbook.io/docs/data/item/itemoptionrate.md): Controls probability distribution for item options when items are generated
- [ItemOption](https://axiomemu.gitbook.io/docs/data/item/itemoption.md): Defines stat bonuses and effects applied by item options
- [OptionIndex Reference](https://axiomemu.gitbook.io/docs/data/item/optionindex-reference.md): Complete reference of OptionIndex values for ItemOption.xml
- [ItemOptionNames](https://axiomemu.gitbook.io/docs/data/item/itemoptionnames.md): Override the display names shown for item option lines on item tooltips
- [ItemDrop](https://axiomemu.gitbook.io/docs/data/item/itemdrop.md): Specific item drops with full control over options, separate from normal monster drops
- [Item](https://axiomemu.gitbook.io/docs/data/item/item.md): Master item database defining all items, stats, requirements, and class restrictions
- [ExcellentOptionRate](https://axiomemu.gitbook.io/docs/data/item/excellentoptionrate.md): Defines which excellent option bits can be applied to which item ranges
- [SetItemType](https://axiomemu.gitbook.io/docs/data/item/setitemtype.md): Defines which items can be set items and which set they belong to
- [SetItemOption](https://axiomemu.gitbook.io/docs/data/item/setitemoption.md): Defines set bonuses for piece count and full set completion
- [SocketItemType](https://axiomemu.gitbook.io/docs/data/item/socketitemtype.md): Defines which items can have sockets and their maximum socket count
- [SocketItemOption](https://axiomemu.gitbook.io/docs/data/item/socketitemoption.md): Defines socket seed options, set bonuses, and package bonuses
- [JewelOfHarmonyOption](https://axiomemu.gitbook.io/docs/data/item/jewelofharmonyoption.md): Defines Jewel of Harmony enhancement options for weapons, staves, and armor
- [JewelOfHarmonyType](https://axiomemu.gitbook.io/docs/data/item/jewelofharmonytype.md): Defines which items can be smelted in Chaos Machine to create Jewel of Harmony Refining Stones
- [380ItemOption](https://axiomemu.gitbook.io/docs/data/item/380itemoption.md): Defines 380-level enhancement option types and their default values
- [380ItemType](https://axiomemu.gitbook.io/docs/data/item/380itemtype.md): Defines which items can have 380-level enhancement and their option assignments
- [LuckyItem](https://axiomemu.gitbook.io/docs/data/item/luckyitem.md): Defines lucky items with time-based decay and enhancement options
- [ItemStack](https://axiomemu.gitbook.io/docs/data/item/itemstack.md): Defines which items can stack and their maximum stack sizes
- [ItemValue](https://axiomemu.gitbook.io/docs/data/item/itemvalue.md): Defines custom buy/sell prices and currency types for items
- [ItemMove](https://axiomemu.gitbook.io/docs/data/item/itemmove.md): Defines item movement restrictions for drop, sell, trade, and storage
- [ItemPageEffects](https://axiomemu.gitbook.io/docs/data/item/itempageeffects.md): Per-mesh-page glow, scale, and cloth-cape overrides for custom item models
- [Monster Configuration](https://axiomemu.gitbook.io/docs/data/monster.md): Monster and NPC definitions - stats, spawn locations, AI, skills, map-specific overrides
- [Monster](https://axiomemu.gitbook.io/docs/data/monster/monster.md): Monster stats, levels, damage, defense, resistances, respawn time
- [MonsterSetBase](https://axiomemu.gitbook.io/docs/data/monster/monstersetbase.md): Monster spawn locations, density, and respawn patterns
- [MonsterSkill](https://axiomemu.gitbook.io/docs/data/monster/monsterskill.md): Monster skill assignments, skill units, and skill elements
- [MonsterAIRule](https://axiomemu.gitbook.io/docs/data/monster/monsterairule.md): Time-based AI Unit overrides for monsters
- [MonsterAIAutomata](https://axiomemu.gitbook.io/docs/data/monster/monsteraiautomata.md): Monster AI state machines - transition rules between NORMAL/MOVE/ATTACK/HEAL/AVOID/HELP/SPECIAL/EVENT states
- [MonsterAIElement](https://axiomemu.gitbook.io/docs/data/monster/monsteraielement.md): Atomic monster AI actions (move/attack/heal/summon/immunity/teleport/AI-change)
- [MonsterAIGroup](https://axiomemu.gitbook.io/docs/data/monster/monsteraigroup.md): Monster AI groups - which monsters spawn where with which AI units
- [MonsterAIUnit](https://axiomemu.gitbook.io/docs/data/monster/monsteraiunit.md): AI personality definitions - combines automata rules with element actions per state
- [KanturuMonsterSetBase](https://axiomemu.gitbook.io/docs/data/monster/kanturumonstersetbase.md): Kanturu event spawn list (Maya statue, Maya Hands, Nightmare, Tower of Refinement, summons)
- [MonsterSkillElement](https://axiomemu.gitbook.io/docs/data/monster/monsterskillelement.md): Atomic monster skill effects (damage, debuffs, stat changes, buff removal, special)
- [MonsterSkillUnit](https://axiomemu.gitbook.io/docs/data/monster/monsterskillunit.md): Monster skill definitions combining target selection, area scope, and up to 5 chained elements
- [Move](https://axiomemu.gitbook.io/docs/data/gate.md): Portal and warp gate definitions used by teleport commands, event entries, and map-to-map transitions
- [Move.txt](https://axiomemu.gitbook.io/docs/data/gate/move.md): Teleport command destinations (/move) with per-destination cost, level, reset, and account gates
- [MoveSummon.txt](https://axiomemu.gitbook.io/docs/data/gate/movesummon.md): Whitelist of maps where Mobility/Resurrection Talismans and party-summon skills may warp
- [Plugins](https://axiomemu.gitbook.io/docs/data/plugins.md): Plugin configuration for modular server features
- [Reset System](https://axiomemu.gitbook.io/docs/data/plugins/resetsystem.md): Character reset and grand reset progression system
- [SkillSpeedScale](https://axiomemu.gitbook.io/docs/data/plugins/skillspeedscale.md): Per-skill attack speed scaling configuration for balancing multi-hit and channeled abilities
- [EventTimerInfo](https://axiomemu.gitbook.io/docs/data/plugins/eventtimerinfo.md): Client event timer window configuration - event names, descriptions, and tooltip content
- [PostCommand](https://axiomemu.gitbook.io/docs/data/plugins/postcommand.md): Global chat broadcast command (/post)
- [MuHelperPickup](https://axiomemu.gitbook.io/docs/data/plugins/muhelperpickup.md): Configure which items MuHelper automatically picks up by category
- [StressBotPlugin](https://axiomemu.gitbook.io/docs/data/plugins/stressbotplugin.md): Server stress testing plugin that spawns fake players with random equipment for performance testing
- [Jewels Bank](https://axiomemu.gitbook.io/docs/data/plugins/jewelsbank.md): Account-bound storage system for jewels and stackable items
- [VIP System](https://axiomemu.gitbook.io/docs/data/plugins/vipsystem.md): VIP membership purchasing system with tier-based bonuses and multi-currency support
- [Custom Quests](https://axiomemu.gitbook.io/docs/data/plugins/customquests.md): Custom quest definitions - objectives, rewards, gating, and the quest log window
- [ChaosMix (overview)](https://axiomemu.gitbook.io/docs/data/plugins/chaosmix.md): Authoritative Chaos Machine recipe system, formulas, and option presets
- [ChaosMix Formulas](https://axiomemu.gitbook.io/docs/data/plugins/chaosmix/formulas.md): Success-rate expressions referenced by ChaosMix recipes
- [ChaosMix Options](https://axiomemu.gitbook.io/docs/data/plugins/chaosmix/options.md): Input-item filters and charm policies referenced by ChaosMix recipes
- [ChaosMix Recipes](https://axiomemu.gitbook.io/docs/data/plugins/chaosmix/recipes.md): Every chaos machine recipe - inputs, success formula, options, rewards
- [BotBuffer](https://axiomemu.gitbook.io/docs/data/plugins/botbuffer.md): NPC bot buffers - fixed-position buff-seller NPCs with per-bot equipment and gating
- [CustomCombo](https://axiomemu.gitbook.io/docs/data/plugins/customcombo.md): Cross-class combo skill definitions - primary and secondary skill lists
- [CustomStartItem](https://axiomemu.gitbook.io/docs/data/plugins/customstartitem.md): Per-class starter items, buffs, and currency granted on first character login
- [Catch-Up System](https://axiomemu.gitbook.io/docs/data/plugins/catchup.md): Scaling EXP, zen, and drop bonuses for characters behind the top server ranking
- [CustomArena](https://axiomemu.gitbook.io/docs/data/plugins/customarena.md): PvP tournament arena events with scheduled matches, class restrictions, and ranking
- [CustomEventDrop](https://axiomemu.gitbook.io/docs/data/plugins/customeventdrop.md): Scheduled item-drop events (fireworks / item rain) with per-event schedules and item lists
- [CustomItemVisual](https://axiomemu.gitbook.io/docs/data/plugins/customitemvisual.md): Client-side visual overrides for custom items (mesh, glow, name color, inventory pose, tooltip text) and the full custom-cape rendering system (simulated drape, side banners, ornament prop)
- [CustomJewel](https://axiomemu.gitbook.io/docs/data/plugins/customjewel.md): Custom jewel definitions with per-target filters, per-tier success rates, success/failure outcomes, and sale prices
- [ItemEffect](https://axiomemu.gitbook.io/docs/data/plugins/itemeffect.md): Custom right-click consumable buffs with timed effects and persistence flags
- [ItemSellPost](https://axiomemu.gitbook.io/docs/data/plugins/itemsellpost.md): Global chat broadcast when a player lists items for sale
- [TooltipExpansion](https://axiomemu.gitbook.io/docs/data/plugins/tooltipexpansion.md): Add custom text labels to item tooltips, a secondary info panel, and colored tooltip borders — filtered per item, level, luck, skill, +option, excellent and ancient state.
- [WarehousePage](https://axiomemu.gitbook.io/docs/data/plugins/warehousepage.md): Multi-page warehouse - default page count and maximum expansion cap
- [CustomMonster](https://axiomemu.gitbook.io/docs/data/plugins/custommonster.md): Per-monster stat multipliers, kill rewards, broadcasts, and on-death summons
- [CustomMonsterVisual](https://axiomemu.gitbook.io/docs/data/plugins/custommonstervisual.md): Client-side monster and NPC visual overrides (name, model folder, BMD, scale)
- [CustomMove](https://axiomemu.gitbook.io/docs/data/plugins/custommove.md): Custom slash-command teleports with level, reset, VIP, and PK gates
- [Quest](https://axiomemu.gitbook.io/docs/data/quest.md): Classic quest definitions - NPC, class availability, level gates, chain prerequisites
- [QuestObjective.txt](https://axiomemu.gitbook.io/docs/data/quest/questobjective.md): Per-quest objectives - kill counts, item collection, money requirements, drop overrides
- [QuestReward.txt](https://axiomemu.gitbook.io/docs/data/quest/questreward.md): Per-quest rewards - stat points, class change, Hero bonus, combo skill
- [QuestWorld](https://axiomemu.gitbook.io/docs/data/questworld.md): World Quest registry - branching per-NPC quest table with per-class gates, Gens faction gates, and per-quest cooldowns
- [QuestWorldObjective.txt](https://axiomemu.gitbook.io/docs/data/questworld/questworldobjective.md): World Quest objectives - kill counts, item collects, skill-owned, level, and button-press goals scoped by group and class
- [QuestWorldReward.txt](https://axiomemu.gitbook.io/docs/data/questworld/questworldreward.md): World Quest rewards - experience, zen, items, timed effect buffs, and Gens contribution scoped by group and class
- [Skill](https://axiomemu.gitbook.io/docs/data/skill.md): Master skill database - damage, costs, range, requirements, effects for every skill
- [MasterSkillTree.txt](https://axiomemu.gitbook.io/docs/data/skill/masterskilltree.md): Master skill tree - per-master-level stat progression, prerequisites, replacements
- [SkillDamage.txt](https://axiomemu.gitbook.io/docs/data/skill/skilldamage.md): Per-skill damage multipliers vs users and monsters
- [Util](https://axiomemu.gitbook.io/docs/data/experiencetable.md): Per-level-band experience rate overrides layered on top of Common.dat experience multipliers
- [Filter.txt / FilterRename.txt](https://axiomemu.gitbook.io/docs/data/experiencetable/filter.md): Chat censor word list and rename block list
- [GameMaster.xml](https://axiomemu.gitbook.io/docs/data/experiencetable/gamemaster.md): GM account and character list with authority levels
- [Notice.xml](https://axiomemu.gitbook.io/docs/data/experiencetable/notice.md): Scheduled auto-broadcast notice messages (MOTD rotation)
- [Overview](https://axiomemu.gitbook.io/docs/dataserver/dataserver.md): DataServer persists character, item, guild, and event data to SQL Server
- [DataServer.ini](https://axiomemu.gitbook.io/docs/dataserver/dataserver-ini.md): Database connection, port, logging, and license for DataServer
- [AllowableIpList.txt](https://axiomemu.gitbook.io/docs/dataserver/allowableiplist.md): Whitelist of GameServer IP addresses permitted to connect to DataServer
- [BadSyntax.txt](https://axiomemu.gitbook.io/docs/dataserver/badsyntax.md): Forbidden substrings that block character name creation, name check, and rename
- [Overview](https://axiomemu.gitbook.io/docs/connectserver/connectserver.md): ConnectServer shows the server list and routes clients to GameServers
- [ConnectServer.ini](https://axiomemu.gitbook.io/docs/connectserver/connectserver-ini.md): Ports, per-IP connection cap, and license for ConnectServer
- [ServerList.xml](https://axiomemu.gitbook.io/docs/connectserver/serverlist-xml.md): Server groups and GameServer entries shown to the client on the selection screen
- [Overview](https://axiomemu.gitbook.io/docs/joinserver/joinserver.md): JoinServer authenticates accounts and brokers transfers between GameServers
- [JoinServer.ini](https://axiomemu.gitbook.io/docs/joinserver/joinserver-ini.md): Database connection, ports, authentication mode, and license for JoinServer
- [AllowableIpList.txt](https://axiomemu.gitbook.io/docs/joinserver/allowableiplist.md): Whitelist of GameServer IP addresses permitted to connect to JoinServer
- [Overview](https://axiomemu.gitbook.io/docs/tools/tools.md): Utilities shipped with the AXIOM-EMU server bundle
- [ConfigEncoder](https://axiomemu.gitbook.io/docs/tools/configencoder.md): ConfigEncoder packs client configuration into signed, encrypted blobs
- [Changelog](https://axiomemu.gitbook.io/docs/changelog/changelog.md): See what's new added, changed, fixed, improved or updated
