Reset System

Character reset and grand reset progression system

The Reset System allows characters to reset their level in exchange for rewards, creating an extended progression system beyond the level cap.

File Location

GameServer/Data/Plugins/ResetSystem.xml

Reset Types

Type
Command
Purpose

Reset

/reset

Standard level reset

Grand Reset

/grandreset or /gr

Meta-reset after accumulating resets

Master Reset

/masterreset or /mr

Master level reset

Configuration Structure

<ResetSystem Enabled="true">
    <Settings>
        <!-- What happens during reset -->
    </Settings>
    <ItemRequirements>
        <!-- Items consumed during reset -->
    </ItemRequirements>
    <Rewards>
        <!-- What players receive -->
    </Rewards>
    <Requirements>
        <!-- Conditions to perform reset -->
    </Requirements>
</ResetSystem>

Sections

Root Element

Attribute
Type
Default
Description

Enabled

bool

false

Enable/disable the entire plugin

Settings

Defines what happens when a reset is performed.

Attribute
Type
Default
Description

Index

int

Required

Unique identifier for this setting group

ResetStats

bool

true

Reset STR/AGI/VIT/ENE/CMD to class defaults

ResetCommand

bool

true

Reset Command stat (for Dark Lord)

ResetLevelUpPoints

bool

true

Clear existing level-up points

ResetInventory

bool

false

Clear inventory (except equipped)

ResetSkills

bool

false

Clear learned skills

ResetSkillTree

bool

false

Clear master skill tree

TeleportToBaseMap

bool

true

Teleport to class starting location

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ItemRequirements

Defines items that must be consumed for reset.

Attribute
Type
Default
Description

Index

int

Required

Unique identifier

ItemType

int

-1

Item category (-1 = no item required)

ItemIndex

int

-1

Item index within category

ItemLevel

int

-1

Required item level (-1 = any)

LifeOption

int

-1

Require life option (-1 = any)

Skill

int

-1

Require skill option (-1 = any)

Luck

int

-1

Require luck option (-1 = any)

Excellent

int

-1

Require excellent (-1 = any)

Durability

int

-1

Required durability (-1 = any)

Count

int

0

Number of items required

Example: ItemType="14" ItemIndex="13" = Jewel of Bless

Rewards

Defines what players receive after reset.

Attribute
Type
Default
Description

Index

int

Required

Unique identifier

PointsType

enum

LEVEL_POINTS

How points are calculated

LevelUpPoints

int

0

Base points per reset

GrandResetBonusPoints

int

0

Bonus points per grand reset

MasterResetBonusPoints

int

0

Bonus points per master reset

WCoins

int

0

WCoins awarded

WPCoins

int

0

WPCoins awarded

GoblinPoints

int

0

Goblin Points awarded

BagIndex

int

-1

Item bag to drop (-1 = none)

PointsType Values

Value
Formula
Use Case

LEVEL_POINTS

Fixed points

Same points every reset

LEVEL_POINTS_MULTI_RESET

Points × Reset#

Scaling with resets

LEVEL_POINTS_MULTI_GRAND_RESET

Points × GrandReset#

Scaling with grand resets

MASTER_LEVEL_POINTS

Fixed master points

Master reset rewards

MASTER_LEVEL_POINTS_MULTI

Points × MasterReset#

Scaling master rewards

Example Calculations:

Regular Reset:

  • Settings: PointsType="LEVEL_POINTS_MULTI_RESET", LevelUpPoints="500", GrandResetBonusPoints="15000"

  • Player performing their 10th regular reset (going from 9→10) with 2 existing Grand Resets:

    • Base points: 500 × 10 = 5,000

    • Grand Reset bonus: 15000 × 2 = 30,000

    • Total: 35,000 points

Grand Reset:

  • Settings: PointsType="LEVEL_POINTS_MULTI_GRAND_RESET", LevelUpPoints="15000"

  • Player performing their 2nd Grand Reset (going from 1→2) with 100 regular resets:

    • Base points: 15000 × 2 = 30,000

    • Grand Reset bonus: 0 (not applied to Grand Reset type)

    • Total: 30,000 points

    • Note: Regular reset count is zeroed AFTER the rewards are calculated

Requirements

Defines conditions and costs for performing resets.

Attribute
Type
Default
Description

Index

int

Required

Unique identifier

Type

enum

RESET

RESET, GRAND_RESET, or MASTER_RESET

AccountLevel

string

*

Account level filter (*, AL0-AL3)

SettingsIndex

int

0

Which Settings to apply

RequiredLevel

int

1

Level needed for reset

RequiredResets

int

0

Resets needed (for grand reset)

RequiredMasterLevel

int

0

Master level needed

RequiredGrandResets

int

0

Grand resets needed (gate requirement)

RequiredMasterResets

int

0

Master resets needed (gate requirement)

ResetRange

string

000-999

Valid reset count range

ZenType

enum

NO_REMOVE

How zen is consumed

ZenValue

int

0

Base zen cost

WCoins

int

0

WCoins cost

WPCoins

int

0

WPCoins cost

GoblinPoints

int

0

GoblinPoints cost

ItemReqIndex

string

-

Item requirement indices (comma-separated)

RewardIndex

string

-

Reward indices (comma-separated)

ResetResetsOnGrandReset

bool

false

Zero reset count on grand reset

ZenType Values

Value
Behavior
Example

NO_REMOVE

No zen cost

Free reset

REMOVE_FLAT

Fixed cost

Always 1,000,000 zen

REMOVE_MULTI

Cost × (Current# + 1)

Player with 9 resets doing 10th: 100,000 × 10 = 1,000,000 zen

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REMOVE_MULTI calculation: Uses the NEW reset number (current + 1) for cost. A player with 9 resets performing their 10th reset will pay ZenValue × 10.

ResetRange

Format: MIN-MAX

Limits which reset counts this requirement applies to:

  • 000-099 - Applies to resets 0-99

  • 100-999 - Applies to resets 100+

Important Behavior

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Best-Match Algorithm: When multiple requirements could match a player, the plugin picks the most specific one using a scoring system:

  1. Specific AccountLevel over wildcard (*) → +1000 points

  2. Higher RequiredGrandResets → +100 points per grand reset requirement

  3. Narrower ResetRange → More points for smaller ranges (calculated as 1000 - range_size)

Note: RequiredGrandResets and RequiredMasterResets also act as gate requirements (must be met to qualify), but only RequiredGrandResets affects scoring.

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Points Calculation Timing: Points are calculated based on the NEW reset count (after incrementing). For example:

  • Regular Reset: If player has 9 resets and performs their 10th, points are calculated as LevelUpPoints × 10

  • Grand Reset: The reset count is zeroed AFTER calculation, so the final reset count before zeroing is used for LEVEL_POINTS_MULTI_RESET

  • Persistent Bonuses: GrandResetBonusPoints and MasterResetBonusPoints are ONLY applied to regular resets (Type="RESET"), not to grand or master resets. They use the current (not incremented) grand/master reset counts.

Examples

Common Issues

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Chat Commands

Command
Action

/reset

Perform regular reset

/grandreset or /gr

Perform grand reset

/masterreset or /mr

Perform master reset

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