OptionIndex Reference

Complete reference of OptionIndex values for ItemOption.xml

This is the complete list of OptionIndex values used in ItemOption.xml.

File Location

This reference documents values used in:

GameServer/Data/Item/ItemOption.xml

OptionIndex Values

Damage Options (80-96)

OptionIndex
Name
Effect
OptionValue Usage

80

ADD_PHYSI_DAMAGE

Flat physical damage bonus

+value to min/max damage

81

ADD_MAGIC_DAMAGE

Flat magic damage bonus

+value to magic damage

82

ADD_DEFENSE_SUCCESS_RATE

Flat dodge rate bonus

+value to defense rate

83

ADD_DEFENSE

Flat defense bonus

+value to defense

84

ADD_CRITICAL_DAMAGE_RATE

Critical hit chance

+value % critical rate

85

ADD_HP_RECOVERY_RATE

HP regeneration rate

+value to HP regen

86

ADD_MONEY_AMOUNT_DROP_RATE

Zen drop amount bonus

+value % zen drops

87

MUL_DEFENSE_SUCCESS_RATE

% defense rate increase

+value% of current rate

88

ADD_DAMAGE_REFLECT

Damage reflection

+value reflected damage

89

ADD_DAMAGE_REDUCTION

Damage reduction

+value damage reduction

90

MUL_MP

% max MP increase

+value% of max MP

91

MUL_HP

% max HP increase

+value% of max HP

92

ADD_EXCELLENT_DAMAGE_RATE

Excellent hit chance

+value % excellent rate

93

ADD_PHYSI_DAMAGE_BY_LEVEL

Level-scaled physical damage

+(Level+MasterLevel)/value

94

MUL_PHYSI_DAMAGE

% physical damage increase

+value% of physical damage

95

ADD_MAGIC_DAMAGE_BY_LEVEL

Level-scaled magic damage

+(Level+MasterLevel)/value

96

MUL_MAGIC_DAMAGE

% magic damage increase

+value% of magic damage

Speed & Recovery Options (97-99)

OptionIndex
Name
Effect
OptionValue Usage

97

ADD_SPEED

Attack/cast speed bonus

+value to both speeds

98

ADD_HUNT_HP

HP recovery on kill

+value HP per kill

99

ADD_HUNT_MP

MP recovery on kill

+value MP per kill

Wing Options (100-105)

OptionIndex
Name
Effect
OptionValue Usage

100

ADD_WING_HP

Wing HP bonus (level-scaled)

50 + (value * item level)

101

ADD_WING_MP

Wing MP bonus (level-scaled)

50 + (value * item level)

102

ADD_IGNORE_DEFENSE_RATE

Ignore enemy defense %

+value % ignore rate

103

ADD_BP

Flat BP (stamina) bonus

+value to max BP

104

MUL_BP

% BP increase

+value% of max BP

105

ADD_WING_LEADERSHIP

Wing leadership (level-scaled)

10 + (value * item level)

Pet/Mount Options (106-112)

OptionIndex
Name
Effect
OptionValue Usage

106

ADD_FENRIR1

Fenrir option 1

(internal use)

107

ADD_FENRIR2

Fenrir option 2

(internal use)

108

ADD_FENRIR3

Fenrir option 3

(internal use)

109

ADD_FULL_DAMAGE_REFLECT_RATE

Full damage reflect chance

+value % chance

110

ADD_DEFENSIVE_FULL_HP_RESTORE_RATE

Full HP restore on hit

+value % chance

111

ADD_DEFENSIVE_FULL_MP_RESTORE_RATE

Full MP restore on hit

+value % chance

112

ADD_DINORANT1

Dinorant option

(internal use)

Curse Damage Options (113-115)

OptionIndex
Name
Effect
OptionValue Usage

113

ADD_CURSE_DAMAGE

Flat curse damage bonus

+value to curse damage

114

ADD_CURSE_DAMAGE_BY_LEVEL

Level-scaled curse damage

+(Level+MasterLevel)/value

115

MUL_CURSE_DAMAGE

% curse damage increase

+value% of curse damage

Combat Rate Options (116-118)

OptionIndex
Name
Effect
OptionValue Usage

116

ADD_DOUBLE_DAMAGE_RATE

Double damage chance

+value % chance

117

ADD_EXPERIENCE_RATE

Experience bonus

+value % EXP/Master EXP

118

ADD_COMBO_EXPERIENCE_RATE

EXP bonus (with ring)

+value % if Transformation Ring equipped

HP/MP Options (119-122)

OptionIndex
Name
Effect
OptionValue Usage

119

ADD_HP

Flat HP bonus

+value to max HP

120

ADD_MP

Flat MP bonus

+value to max MP

121

ADD_HP_BY_LEVEL

Level-scaled HP bonus

+(Level+MasterLevel)/value

122

ADD_MP_BY_LEVEL

Level-scaled MP bonus

+(Level+MasterLevel)/value

Universal Damage Options (123-125)

OptionIndex
Name
Effect
OptionValue Usage

123

ADD_DAMAGE

Flat bonus to ALL damage types

+value to phys/magic/curse

124

ADD_DAMAGE_BY_LEVEL

Level-scaled ALL damage

+(Level+MasterLevel)/value

125

MUL_DAMAGE

% increase to ALL damage

+value% to all damage

Defense Options (126-127)

OptionIndex
Name
Effect
OptionValue Usage

126

ADD_DEFENSE_BY_LEVEL

Level-scaled defense

+(Level+MasterLevel)/value

127

MUL_DEFENSE

% defense increase

+value% of defense

Advanced Combat Options (128-135)

OptionIndex
Name
Effect
OptionValue Usage

128

ADD_MIN_PHYSI_DAMAGE

Minimum physical damage only

+value to min damage

129

ADD_MAX_PHYSI_DAMAGE

Maximum physical damage only

+value to max damage

130

ADD_ATTACK_SUCCESS_RATE

% attack rate increase

+value% of attack rate

131

ADD_BP_RECOVERY

BP regeneration bonus

+value to BP regen

132

ADD_CRITICAL_DAMAGE

Flat critical damage bonus

+value to crit damage

133

ADD_EXCELLENT_DAMAGE

Flat excellent damage bonus

+value to exc damage

134

ADD_SKILL_DAMAGE

Skill damage bonus

+value to skill damage

135

ADD_TRIPLE_DAMAGE_RATE

Triple damage chance

+value % chance

Stat Options (136-140)

OptionIndex
Name
Effect
OptionValue Usage

136

ADD_STRENGTH

Flat strength bonus

+value to STR

137

ADD_DEXTERITY

Flat dexterity bonus

+value to AGI

138

ADD_VITALITY

Flat vitality bonus

+value to VIT

139

ADD_ENERGY

Flat energy bonus

+value to ENE

140

ADD_LEADERSHIP

Flat leadership bonus

+value to CMD

Conditional Options (141-147)

OptionIndex
Name
Effect
OptionValue Usage

141

MUL_SHIELD_DEFENSE

% defense (shield only)

+value% if shield equipped

142

MUL_TWO_HAND_PHYSI_DAMAGE

% damage (2H weapon only)

+value% if 2H weapon equipped

143

ADD_PHYSI_DAMAGE_BY_STRENGTH

STR-scaled damage

+(Strength/value)

144

ADD_PHYSI_DAMAGE_BY_DEXTERITY

AGI-scaled damage

+(Dexterity/value)

145

ADD_DEFENSE_BY_DEXTERITY

AGI-scaled defense

+(Dexterity/value)

146

ADD_DEFENSE_BY_VITALITY

VIT-scaled defense

+(Vitality/value)

147

ADD_MAGIC_DAMAGE_BY_ENERGY

ENE-scaled magic damage

+(Energy/value)

Elemental Options (148-154)

OptionIndex
Name
Effect
OptionValue Usage

148

ADD_ICE_DAMAGE

Ice elemental resistance

+value to ice resist

149

ADD_POISON_DAMAGE

Poison elemental resistance

+value to poison resist

150

ADD_LIGHTNING_DAMAGE

Lightning elemental resistance

+value to lightning resist

151

ADD_FIRE_DAMAGE

Fire elemental resistance

+value to fire resist

152

ADD_EARTH_DAMAGE

Earth elemental resistance

+value to earth resist

153

ADD_WIND_DAMAGE

Wind elemental resistance

+value to wind resist

154

ADD_WATER_DAMAGE

Water elemental resistance

+value to water resist

Level-Scaled Options

Options ending in _BY_LEVEL calculate: (Level + MasterLevel) / OptionValue

Example: OptionIndex=93 (ADD_PHYSI_DAMAGE_BY_LEVEL) with OptionValue=20

  • Level 400 character: 400 / 20 = +20 physical damage

  • Level 400 + ML 200: 600 / 20 = +30 physical damage

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Lower OptionValue = higher bonus per level. Use higher values (like 20-30) for balance.

Stat-Scaled Options

Options ending in _BY_STRENGTH, _BY_DEXTERITY, etc. calculate: (StatValue / OptionValue)

Example: OptionIndex=143 (ADD_PHYSI_DAMAGE_BY_STRENGTH) with OptionValue=10

  • 500 Strength: 500 / 10 = +50 physical damage

Multiplier vs Add Options

Prefix
Behavior

ADD_

Flat bonus added to stat

MUL_

Percentage of current stat added

Example - MUL_HP (91) with OptionValue=10:

  • Player has 5000 max HP

  • Bonus = 5000 * 10 / 100 = +500 HP

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