SocketItemOption

Defines socket seed options, set bonuses, and package bonuses

This configuration file defines the bonuses provided by seed spheres inserted into socket items, including individual seed effects, set bonuses for element combinations, and global package bonuses.

File Location

GameServer/Data/Item/SocketItemOption.xml

Dependencies

Depends On
Purpose

SocketItemType.xml

Defines which items can have sockets

Structure Overview

The file has three sections:

  1. Options - Individual seed sphere effects

  2. BonusOptions - Set bonuses when specific element sequences are matched

  3. PackageOptions - Global bonuses based on total element type counts

Options Section

Defines the effect of each seed sphere type.

<Options>
    <Option Index="0" Type="1" SubIndex="0"
            Name="Attack power increase" Rate="20"
            Value1="17" Value2="19" Value3="21" Value4="23" Value5="25"/>
</Options>

Option Attributes

Attribute
Type
Description

Index

int

Seed option ID (see eSocketItemOption)

Type

int

Element type (1-6)

SubIndex

int

Sub-index within element type

Name

string

Display name

Rate

int

Selection weight when generating

Value1-5

int

Bonus value per sphere level (1-5)

Element Types

Type
Element
Theme

1

Fire

Attack/Damage

2

Water

Defense/Block

3

Ice

Skill/Hunt

4

Wind

Recovery/Stats

5

Lightning

Critical/Excellent

6

Earth

Base Stats

Seed Options (eSocketItemOption)

Fire Element (Type 1) - Attack

Index
Name
Value Type

0

Attack power increase (by level)

Flat

1

Attack speed increase

Flat

2

Minimum attack power increase

Flat

3

Maximum attack power increase

Flat

4

Attack power increase

Flat

5

AG consumption decrease

Percentage

Water Element (Type 2) - Defense

Index
Name
Value Type

10

Block rating increase

Percentage

11

Defense increase

Flat

12

Shield protection increase

Flat

13

Damage reduction

Percentage

14

Damage reflection

Percentage

Ice Element (Type 3) - Skill/Hunt

Index
Name
Value Type

16

Monster attack HP recovery

Divisor (HP/Value)

17

Monster attack MP recovery

Divisor (MP/Value)

18

Skill attack increase

Flat

19

Attack success rate increase

Flat

20

Item durability increase

Percentage

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HP/MP Recovery: Values 16-17 use division. Lower Value = MORE recovery. Value of 4 at sphere level 5 means recover HP/4 per kill.

Wind Element (Type 4) - Recovery

Index
Name
Value Type

21

HP recovery increase

Flat

22

Maximum HP increase

Percentage

23

Maximum MP increase

Percentage

24

MP recovery increase

Flat

25

Maximum AG increase

Flat

26

AG recovery increase

Flat

Lightning Element (Type 5) - Critical

Index
Name
Value Type

29

Excellent damage increase

Flat

30

Excellent damage rate increase

Percentage

31

Critical damage increase

Flat

32

Critical damage rate increase

Percentage

Earth Element (Type 6) - Stats

Index
Name
Value Type

34

Strength increase

Flat

35

Dexterity increase

Flat

36

Vitality increase

Flat

37

Energy increase

Flat

BonusOptions Section

Grants bonus effects when sockets contain a specific element sequence.

BonusOption Attributes

Attribute
Type
Description

Index

int

Bonus option ID

MinItemSection

int

Minimum item category

MaxItemSection

int

Maximum item category

Name

string

Display name

Value

int

Bonus value

ReqOptionType1-5

int

Required element types in sequence (0 = no requirement)

Bonus Types

Index
Item Types
Name
Required Elements

0

Weapons (0-4)

Attack power bonus

Fire → Lightning → Ice

1

Weapons (0-4)

Skill damage bonus

Lightning → Ice → Fire

2

Staff (5)

Magic power bonus

Fire → Lightning → Ice

3

Staff (5)

Skill damage bonus

Lightning → Ice → Fire

4

Armor (6-12)

Defense bonus

Water → Earth → Wind

5

Armor (6-12)

Max HP bonus

Earth → Wind → Water

PackageOptions Section

Grants global bonuses based on total element type counts across all equipped socket items.

PackageOption Attributes

Attribute
Type
Description

Index

int

Package option ID

Name

string

Display name

Value

int

Bonus value

ReqOptionTypeCount1-6

int

Required count per element type

Package Options

Index
Name
Required Elements

0

Double damage rate +3%

1 Fire, 1 Water, 1 Ice, 1 Wind, 1 Lightning

1

Ignore defense rate +1%

1 Fire, 1 Water, 3 Ice, 1 Wind, 1 Lightning

Examples

Higher sphere level = higher bonus. Use in weapon sockets.

Important Behavior

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Sphere Level: Seeds have levels 1-5. Higher level spheres provide better bonuses (Value1 through Value5). The sphere level is determined when the seed is created.

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Bonus Sequence Matching: BonusOptions check seeds in socket order. Sockets must contain the exact element sequence to trigger the bonus.

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Package Global Count: PackageOptions count ALL seeds across ALL equipped socket items, not per-item.

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Common Issues

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